#include "LoadBindings.h"

#ifdef URHO3D_ANGELSCRIPT


#endif

#ifdef URHO3D_LUA

int  tolua_bind_anl_open (lua_State* tolua_S);
int  tolua_BindTerrainEdit_open (lua_State* tolua_S);

void LoadLuaBindings(lua_State *l)
{
    tolua_bind_anl_open(l);
    tolua_BindTerrainEdit_open(l);
}
#endif
